PLEASE NOTE, THIS PROJECT IS NO LONGER BEING MAINTAINED
Please check out SimpleAuth
SocialLoginManager
This library aims to eliminate boilerplate code for social login.
Setup
To use this library your minSdkVersion must be >= 15.
In your project level build.gradle :
allprojects {
repositories {
...
maven { url "https://jitpack.io" }
}
}
In your app level build.gradle :
dependencies {
compile 'com.github.jaychang0917:SocialLoginManager:{latest_version}'
}
Usage
Step 0
You must setup your Manifest.xml
for facebook / google login to use this libary.
For example:
Facebook login
application
...
<meta-data
android:name="com.facebook.sdk.ApplicationId"
android:value="@string/facebook_app_id" />
<activity
android:name="com.facebook.FacebookActivity"
android:configChanges=
"keyboard|keyboardHidden|screenLayout|screenSize|orientation"
android:label="@string/app_name"
android:theme="@android:style/Theme.Translucent.NoTitleBar"
tools:replace="android:theme" />
<activity
android:name="com.facebook.CustomTabActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="@string/fb_login_protocol_scheme" />
</intent-filter>
</activity>
</application>
Google Login
- Put your
google-services.json
underapp
directory. - Add
classpath 'com.google.gms:google-services:3.0.0'
in your project level build.gralde. - Add
apply plugin: 'com.google.gms.google-services'
in your app level build.gralde
Step 1
public class App extends MultiDexApplication {
@Override
public void onCreate() {
super.onCreate();
SocialLoginManager.init(this);
}
}
Step 2
public class MainActivity extends AppCompatActivity {
private static final String TAG = MainActivity.class.getSimpleName();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button fbLoginButton = (Button) findViewById(R.id.fbLoginButton);
fbLoginButton.setOnClickListener(view -> {
loginByFacebook();
});
Button googleLoginButton = (Button) findViewById(R.id.googleLoginButton);
googleLoginButton.setOnClickListener(view -> {
loginByGoogle();
});
}
private void loginByFacebook() {
SocialLoginManager.getInstance(this)
.facebook()
.login()
.subscribe(socialUser -> {
Log.d(TAG, "userId: " + socialUser.userId);
Log.d(TAG, "photoUrl: " + socialUser.photoUrl);
Log.d(TAG, "accessToken: " + socialUser.accessToken);
Log.d(TAG, "name: " + socialUser.profile.name);
Log.d(TAG, "email: " + socialUser.profile.email);
Log.d(TAG, "pageLink: " + socialUser.profile.pageLink);
},
error -> {
Log.d(TAG, "error: " + error.getMessage());
});
}
private void loginByGoogle() {
SocialLoginManager.getInstance(this)
.google(getString(R.string.default_web_client_id))
.login()
.subscribe(socialUser -> {
Log.d(TAG, "userId: " + socialUser.userId);
Log.d(TAG, "photoUrl: " + socialUser.photoUrl);
Log.d(TAG, "accessToken: " + socialUser.accessToken);
Log.d(TAG, "email: " + socialUser.profile.email);
Log.d(TAG, "name: " + socialUser.profile.name);
},
error -> {
Log.d(TAG, "error: " + error.getMessage());
});
}
private void loginByInstagram() {
SocialLoginManager.getInstance(this)
.instagram("client_id", "client_secret", "redirect_url")
.login()
.subscribe(socialUser -> {
Log.d(TAG, "userId: " + socialUser.userId);
Log.d(TAG, "photoUrl: " + socialUser.photoUrl);
Log.d(TAG, "accessToken: " + socialUser.accessToken);
Log.d(TAG, "name: " + socialUser.profile.name);
Log.d(TAG, "fullName: " + socialUser.profile.fullName);
}, error -> {
Log.d(TAG, "error: " + error.getMessage());
});
}
}
Change Log
License
Copyright 2016 Jay Chang
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.